Joined: Nov 19, Posts: For example, we purchased a Plugin on Asset Store. Then it updated, and this update makes it unuseable, then I have to restore the older version. Is there any option to download an older asset store item? Joined: Apr 10, Posts: 11, Unfortunately, no. When this happens, you can try contacting the publisher directly to ask if you can get an older version or if they can fix the new version.
Use of Assets in the Asset Store 1 Answer. Login Create account. Ask a question. Thanks in advance. Add comment. Thanks for reply. But what I want is downloading older version of assets in Asset Store.
Same as it's always been; profit first, customer satisfaction Your answer. Hint: You can notify a user about this post by typing username. Welcome to Unity Answers The best place to ask and answer questions about development with Unity.
Over 40 million times since , with 12 million downloads in alone. Download the latest version. Search Unity. Then I take the useless survey and then it comes up with a window with one link for an example project. I made the mistake of clicking on it and now it's been showing this 'Hold on' dialog box for at least 5 hours. The Mac install was just as bad and I had to use an old 4. It runs so slow on the Mac though I try to move something and it takes 7 minutes just to update the view window after trying to drag something in the sample project.
I have other 3d software like Maya installed and no other software on my computer runs so slow like this. If you have a casual interest in using Unity just know to set a lot of time if you have a slow internet connection. Another several hours down the drain but I manage to compile the 4. Here's something weird --I downloaded the zip file for the 'Making loading screen utility blog post.
When I restart the Unity Editor it now recognizes Nick's LoadingScreen as a project that can be loaded which it didn't before. I make the mistake of clicking on it and it tries to load MonoDevelop again freezing the Unity Editor.
Net to show the C code instead of that stupid MonoDevelop? The user interface is totally non-intuitive. It seems to be poorly setup for mesh building can't find the ProBuilder 'asset' anywhere in the free edition. There is no obvious way to quickly and easily bring in Maya or Blender 3D mesh objects into a Unity Scene.
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